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/vr/ - Retro Games


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>> No.9590880 [View]
File: 345 KB, 1084x1058, WphWpRu.png [View same] [iqdb] [saucenao] [google]

don't listen to these noobs, none of them know anything. N64 version has compressed backgrounds, audio and FMV. the compression in the backgrounds is barely noticeable if you're playing on CRT, though the FMV cutscenes are significantly darker and less vivid than PS1. also, they removed every third or so frame from the FMVs to help save space, so the scenes are choppier. otherwise, the N64 version is the full game, and it has a number of advantages: the biggest one is, no load times. you also get character models that don't look fucking retarded (pic related), improved controls, a randomizer mode, additional setting options and a few other small things. IMO, it's the best 5th gen version of the game. i can't imagine calling the PS1 version better solely because of better audio and FMVs, not with those load times, shit controls and lack of a randomizer mode.

>> No.5497443 [View]
File: 346 KB, 1084x1058, 1514497278479.png [View same] [iqdb] [saucenao] [google]

>> No.5076914 [View]
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>in general the same games looked significantly better on N64

Hell naw

>> No.5065328 [View]
File: 346 KB, 1084x1058, 1489514984282.png [View same] [iqdb] [saucenao] [google]

Faces were a fuckfest on PS1 in general due to warping.

>> No.4890193 [View]
File: 346 KB, 1084x1058, F5B2CD79-578F-4DEE-9918-A34790D8B901.png [View same] [iqdb] [saucenao] [google]

The N64 port of Resident Evil 2 is an engineering and programming miracle. Not only are the cutscenes still intact, this game used the 256 MB cart size to is fullest. Probably the biggest N64 cart size.

>> No.4441809 [View]
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>> No.4415461 [View]
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>> No.4359657 [View]
File: 346 KB, 1084x1058, RE2comparison.png [View same] [iqdb] [saucenao] [google]

N64 is da best

>> No.4001167 [View]
File: 346 KB, 1084x1058, WphWpRu.png [View same] [iqdb] [saucenao] [google]

I have all the resident evil 2 versions and I have to say that this one is the most interesting version, man shit flows fast, door animations are fast, camera transition is instant it is really good for speed runners, but we have to accept that this game inside a cart is a technical achievement by the team with the poor compression tools the had at their time:

Todd Meynink, one of Angel Studios’ lead developers on the project, explained in his October, 2000 postmortem on the game’s development process in Gamasutra, in order to fit everything on the cartridge the team had to obtain a 165:1 compression ratio with the FMVs. In a modern context the H.265 HVEC codec could make light work of this challenge (as it can scale up to 1000:1 for delivering 4K video), but when the game was being developed in early 1998 this codec wouldn’t be developed for another 15 years. This was an era of MPEG-1

>To look at this challenge another way, let’s put it into numerical perspective. The original rendered frames of the video sequences were 320×160 pixels at 24-bit color = 153,600 bytes/frame. On the Nintendo 64 Resident Evil 2‘s approximately 15 minutes of 30Hz video make a grand total of 15 x 60 x 30 x 153,600 = 4,147,200,000 bytes of uncompressed data. Our budget on the cartridge was 25,165,824 bytes, so I had to achieve a compression ratio of 165:1. Worse still, I had to share this modicum of cartridge real estate with the movie audio.

>> No.3938223 [View]
File: 346 KB, 1084x1058, RE2comparison.png [View same] [iqdb] [saucenao] [google]

N64 looks so beautiful

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