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>> No.8749210 [View]
File: 241 KB, 1105x1008, WoodMan8.png [View same] [iqdb] [saucenao] [google]
8749210

>>8746126
This is a pipedream but I'll bite.
>PSX version as the main base.
>Option between English or Japanese (subtitled) voices, and vice versa.
>Use unique Saturn Tengu music for Duo's stage, which is shorter and more dramatic than the intro stage theme or the Tengu PSX track that otherwise fits the "tengu above the clouds" vibe better.
>Keep Cut Man as a bonus boss exactly as he was in the Saturn version, but remove the corny text exchange.
>Keep Wood Man as well without the dumb dialog, but move him so he's optional like Cut Man. I suggest keeping the Sword Man bolt where it is, and instead putting Wood Man's room in the hidden area to the top-left that requires a sub-weapon to reach [see pic].
>Use the added enemy placements from the Saturn version, as the game is easy enough.
>The Japanese intro and ending songs are preserved. If possible, remaster the cutscenes from source cells if they still exist.
>"Game Information" kept from the Japanese PSX version by default. You still get the code for the Bonus Mode at the end of the credits, and using it on the Game Information option takes you to the Saturn's Bonus Mode instead, with a few changes. Animation test is only unlocked if the game has a completed save file. The track that plays throughout is the original International opening instrumental instead of the standard menu theme (though you can change it via Sound Test). Artwork that reappears in Legacy Collection 2 is now of that quality, as well as any extra artwork there might be.
And of course, as you said, mod support can allow you to tweak it further, but the base package should give you the best of both worlds now.

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