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/vr/ - Retro Games

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>> No.6395297 [View]
File: 867 KB, 3110x1700, 2019-04-27_20-13-24.jpg [View same] [iqdb] [saucenao] [google]
6395297

>>6395056
>>6395073
I feel like the 64DD wasn't meant to be just an expansion, but the second half of the machine that for some reason they decided to sell as an expansion (maybe because they though that they couldn't finish it in time for the launch).
Some big fuck up must have happened early in development that made Nintendo halt all software development for it.
Really can't imagine what the problem may have been.

>In a December 1997 interview with Shigeru Miyamoto and Shigesato Itoi, Miyamoto confessed the inherent difficulty in repeatedly attempting to describe and justify the long-promised potential of the mysterious peripheral to a curious public. He said that it "would have been easier to understand if the DD was already included when the N64 first came out. It's getting harder to explain after the fact. (laughs)" To illustrate the fundamental significance of the 64DD to all game development at Nintendo, Itoi said, "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn’t have been allowed to come up with if we didn't have the 64DD." Miyamoto concluded, "Almost every new project for the N64 is based on the 64DD. We’ll make the game on a cartridge first, then add the technology we've cultivated to finish it up as a full-out 64DD game.

>More delays were subsequently announced. The American launch was delayed to late 1998.The Japanese launch was delayed to June 1998, later adjusted by the apologetic announcement on April 3, 1998, that it would launch "within the year". The 64DD was notably absent from E3 1998, having been briefly described the day prior as "definitely not" launching in 1998 and "questionable" in 1999. IGN pessimistically explained that the peripheral's launch delays were so significant, and Nintendo's software library was so dependent upon the 64DD, that this lack of launchable software also caused Nintendo to entirely skip its annual Space World trade show in 1998.

>> No.6395251 [View]
File: 867 KB, 3110x1700, 2019-04-27_20-13-24.jpg [View same] [iqdb] [saucenao] [google]
6395251

>>6395176
>>6395228
>>6395240
It only works on a developer version of the Xbox, not the retail one

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