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/vr/ - Retro Games

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>> No.10836394 [View]
File: 61 KB, 640x480, SA2-051100-chao-HD.jpg [View same] [iqdb] [saucenao] [google]
10836394

>>10836348
This one's nice too. Lots more SA2 promo screens and some concept art here:
https://info.sonicretro.org/Sonic_Adventure_2/Development

>> No.5203838 [View]
File: 70 KB, 640x480, SA2-051100-chao-HD.jpg [View same] [iqdb] [saucenao] [google]
5203838

There really hasn't been a Sonic game with the same matriarchal feel as the Chao garden in SA2B. While the storyline itself provided some interesting gameplay, the true skill was in raising your Chaos. The level of detail and attention required to create some spectacular Chaos was commensurate with the spectacle of the Chao itself. That is, it requires ample skill and tactics to raise advanced Chaos. I distinctly remember crying every time a Chao died. I go silent in school for weeks at a time out of mourning for my innocent creatures.

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