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/vr/ - Retro Games

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>> No.7049884 [View]
File: 31 KB, 320x288, LA_animal.gif [View same] [iqdb] [saucenao] [google]
7049884

>>7049869
Good choice
>Maxis llama
what's this about?

>> No.6463390 [View]
File: 31 KB, 320x288, LA_animal.gif [View same] [iqdb] [saucenao] [google]
6463390

I love how the original Animal Crossing has a very Zelda feel to it:
Grid-based map, using the shovel to dig in every single tile on the floor, fishing, pulling out weed (well, in Zelda you slash it with the sword).
I think the original Animal Crossing was the only one like this, since the later entries changed the grid map for the cylinder map (I never really played any of the other AC games, but this is what I heard).
Anyway, good game. I played it for the first time some years ago, and was surprised. I thought I'd get bored of it, thinking it was more of a simulation game like The Sims, but it was totally different, and unique. It really is more like a Zelda or RPG town simulator. You get to live the NPC life, basically, lol. No dungeons or enemies to fight, just comfy town life.
Also, I spent a lot of time playing the NES games. The fact it saves your scores is pretty convenient.

>> No.6282169 [View]
File: 31 KB, 320x288, LA_animal.gif [View same] [iqdb] [saucenao] [google]
6282169

I think of Animal Crossing more as a Zelda town simulator. It is essentially Animal Village: The Game.The original N64/GC game is pretty much a 2D Zelda without combat or dungeons: grid-based map, shovel every tile to find secrets, cut/take out the grass, trade items with NPCs.
Harvest Moon is more of a simulator, and the game has a goal. AC is a more experimental kind of game, there isn't a set goal or a way to play "better", the simulation part is more abstract in Animal Crossing.

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