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>> No.8233615 [View]
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8233615

>>8231919
>>8232124
I'm glad people are interested in the topic. On scope creep, AoC's dev team
(yes im not the only one working on the project here)>>8231934
made a list of ASM scripts that could potentially be made in the future of the project. From a few lines to almost impossible. A 2 player mode was originally at the top of the close to impossible list. Essentially for the reasons you stated. The game flickers like hell with 1 player and adding 2 would mean completely re-making the game's code.

That was until we gave the list to an independent development partner who was interested in tinkering with CV3's code. Funnily enough Tag-Team was partially invented while working on faster loading times. The dev who discovered it was looking into ways to make character switching faster. (as the original game took a few seconds to swap the banks), and highlighted the code that swapped characters. After a small amount of attempts he was able to connect the character swap function with the controller input while also increasing the character swap speed drastically. Currently, Tag-Team essentially connects the character bank swap to the player controls. Switching the character also switches the control port, allowing for players to swap controls from player 1 to player 2 mid fight by pressing select, which in tandem switches the character from Trevor to his partner (Sypha, Alcuard, or Grant) as well. It's not your conventional 2 player by any means (as technically only 1 player exists at a time) but it absolutely works.

Again, other games at the time did something similar. 8 eyes (the CV clone below) used a 16x16 falcon for a 2nd player to keep flicker low and worked by fitting multiplayer life bars next to each other like the original player and boss health bars in the original CV3. This isn't new.

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