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/vr/ - Retro Games

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>> No.7947308 [View]
File: 2.69 MB, 480x360, diagonal.webm [View same] [iqdb] [saucenao] [google]
7947308

I "upgraded" the Quake 2 lights to use a more physically based model.
My head has been hurting trying to get it to work with diagonal surfaces, though. Turns out all the vector math I did was for nothing as it uses some unorthodox UV mapping I can't wrap my head around.

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