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/vr/ - Retro Games

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>> No.10040339 [View]
File: 4 KB, 256x256, 1657524192703.png [View same] [iqdb] [saucenao] [google]
10040339

>>10039210
Because Doom was a paletted game and had more oranges and reds than blue.

>> No.9001110 [View]
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google]
9001110

>>9001081
>it's gonna have to be palettized one way or another and Doom doesn't have light blues
Beat me to it. There's criminally minimal cyan representation in PLAYPAL.

>> No.2710946 [View]
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google]
2710946

>>2710942
Ooh, and now it is grey. Gosh, I'm so hyped! That's whopping two colors so far!

>> No.2320503 [View]
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google]
2320503

Is there any way to limit the palette in OpenGL mode?

>> No.1646876 [View]
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google]
1646876

>>1646749
Use this palette

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