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>> No.10178463 [View]
File: 141 KB, 676x725, DQ3compare.png [View same] [iqdb] [saucenao] [google]
10178463

and then there is the pyramid dungeon.

>>original version
>it's an extremely short dungeon but the entire point is that spells can't be used
>you have to get by only using the minimum amount of herbs each of your party members can carry
>the place is filled with traps, dead ends, and multi-paths
>you'll probably need to backtrack to town to stock up on herbs once or twice while you map out the place and figure out the quickest path to the goal

Making it feel like proper dungeon crawling despite being so short

>>SNES version
>well you can carry 99 herbs on your bag now so whatever I guess lol

>>GBC version
>at this point we might as well allow spells

I wonder what the fucking "2D HD memester" will add to fuck this up even more... let me guess, the fake-treasure chest enemy that can OHKO your party members is probably too much to handle for zoomies so now they'll probably cut that somehow

>> No.9480947 [View]
File: 141 KB, 676x725, DQ3compare.png [View same] [iqdb] [saucenao] [google]
9480947

>>9480659
Yeah, remakes suck.

Shocking I know.

DQ 2,3 and 4 are also better on NES.

It's very obvious that a lot of people recommend this or that version of a game without having actually played the other versions, they just parrot whatever they heard here on there. This seems even more true with RPGs since they're longer games people generally don't bother playing several versions unless they really like the game a lot.

For DQ the worst offender is probably the SNES remake of 3, which everyone recommends as the best version without ever mentionning how that version was made brainded easy. And no, it's not just a question of the NES/Famicom version having "more grinding", in fact, the NES version give about +25% more exp/old yield so it has less grinding, yet it's still more challenging. When the SNES versions gives a grand total of 5 random encounters in a 3 floor dungeon, version 20-30 encounters in that same dungeon on NES, AND lets the player carry healing items outside of the characters' inventories AND gives more powerful equipment, all the ressource management and minute smart choices the player has to make are nullified.

>> No.9113713 [View]
File: 141 KB, 676x725, DQ3compare.png [View same] [iqdb] [saucenao] [google]
9113713

For a first playthrough, play the NES version. If you want a real challenge, play the Famicom version.

The SNES version is a joke. It looks nice but they made the game so easy everything is a joke. Here is a random example: the dungeon that's next to the Dharma Shrine, in the NES version I had like 15-25 encounters going through it. In the SNES version I had 6. I was going through entire floors without a single fight.
That's without mentionning all the other changes that makes the game easier, stat changes, the addition of new OP equipment, etc

The GBC version is a lot like the SNES version except they somewhat fixed the encounter rate. The extra content is hit or miss. Also in both versions the addition of the Thief class makes the game a joke as it's really easy to farm for seeds. GBC version is the one that looks and sounds the worse but the one with the most content if you can be bothered grinding for the medals.

tl;dr play the NES version, even with the exp/gold boost you'll have a more fair time than the other versions. If you're an absolute casual, stick to the SNES version

>> No.9038706 [View]
File: 141 KB, 676x725, DQ3compare.png [View same] [iqdb] [saucenao] [google]
9038706

>>9038631
>Yes

Did you do it? How long did it take?

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