[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5001484 [View]
File: 1.17 MB, 1920x1080, Screenshot_Doom_20180824_224620.png [View same] [iqdb] [saucenao] [google]
5001484

Well I just gave the Booster mod beta a spin in resurge.

besides the paceholders it feels pretty much complete, unless you are going to add enemies, but Im going to try give some constructive feedback anyways, even if Im not good at this sort of thing

-perhaps too many weapons are flame based, to give an example maybe make the fire ring bomb flames into some glowing spheres, give the rockets some more colors
-also some more differentiation would be welcome, maybe make one of the weapons an actual weapon like the flamethrower instead of hand magic, or maybe get an animation of one of the hands holding a flame like Corzo with the Bassilissa mask but while idle
-I imagine somebody different did the art this time compared to how polished corzo's arsenal looked visually these hands look a bit... crunchy? I dunno how to describe it really, maybe its intentional since its trying to evoke Megaman X
-its probably just me but the individual rockets of the BFG replacement feel weaker than the rocket launcher, the targeting is pretty cool tho, also maybe some more pipe bombs would be cool, even if just as visual flare
I was playing Initial D Street Stage on my PSP recently, im not sure if the secret found sound cue comes from that specific game
-maybe make the timestop into a slowdown, if thats possible, too many mods have timestop these days

how does the development road map (no pun intended) look on this one?
is it going to come with its own playlist like Demonsteele and GMOTA? a playlist full of wonderful meme eurobeat songs?

Navigation
View posts[+24][+48][+96]