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>> No.2433003 [View]
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2433003

>>2432813
You're usually only dealing with a squad of around 6 units at one time vs the 12+ in SRW. You also only recruit around a dozen characters opposed to the insane amounts in SRW.

A bigger emphasis on terrain and positioning in regards to unit accuracy. Friendlies can block and lower your accuracy % for example.

No seishin to worry about but units incur limb damage. Losing an arm can disable any assigned weapons and losing legs can hinder your movement. You can also eject enemy pilots, and vice-versa, from their mecha. This is an effective way of ending some battles sooner and cashing in off their wanzers.

A bunch of unit customization options. Basically Armored Core as an SRPG.

You can't skip attack animations in FM3 and the sound effects are pretty damn loud. Just a heads up.

The game has 2 major route splits from the offset and each side is around 40 hours in length.

Fantastic soundtrack and one of the composers went on to work on some of the SRW Alpha games.

https://www.youtube.com/watch?v=DGr97T5R3dE
It has its own virtual internet to read up on heavy series lore, unlock unique wanzer parts, email characters, and vote on a high school beauty pageant.

The series gives me a heavy Patlabor vibe which I love. I'd give it a go if you're even remotely interested in SRPGs and mecha.

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