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/vr/ - Retro Games

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>> No.10708359 [View]
File: 787 KB, 1366x765, Spider-Man vs Kingpin (U) [!]-231011-153024.png [View same] [iqdb] [saucenao] [google]
10708359

>>10708312
Hey, I get it, and if it doesn't work for you then that's alright, what I'm not getting is the thread in general having an attitude that it's a sin to do this and that the people who do it are retarded or don't care, it's a matter of preference, and to prefer black bars over stretched pixels doesn't make someone better or worse, it's a pointless discussion to have as it's way too personal.

I prefer the proper aspect ratio over stretching on most situations, especially if I'm playing on a big screen, but if I'm emulating on a handheld with a widescreen... it's too much negative space.

It's really the single scenario where I prefer to go and stretch it a bit, and my eyes adjust to it fine, if yours don't then that's also fine. Also, Genesis Plus GX Wide is a God sent and I love the thing.

>> No.10473395 [View]
File: 787 KB, 1366x765, Spider-Man vs Kingpin (U) [!]-231011-153024.png [View same] [iqdb] [saucenao] [google]
10473395

>>10461236
I hope all of them eventually allow us to play these classic titles in 16:9 or even 21:9 resolutions without stretching, similar to how Genesis Plus GX Wide does on RetroArch, my favorite core by far since it's the only one that really does this in a somewhat seamless manner. It's just nicer seeing more of the screen, and what's coming ahead while you're playing.

>> No.10423687 [View]
File: 787 KB, 1366x765, Spider-Man vs Kingpin (U) [!]-231011-153024.png [View same] [iqdb] [saucenao] [google]
10423687

>>10412547
Oh, don't mind me, just the REAL peak Spider-Man video game coming through.

>> No.10317050 [View]
File: 787 KB, 1366x765, Spider-Man vs Kingpin (U) [!]-231011-153024.png [View same] [iqdb] [saucenao] [google]
10317050

>CRT shader and 16:9 core
yes or no?

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