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/vr/ - Retro Games

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>> No.8968434 [View]
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8968434

>>8968391
>>8968396
Thanks for your feedback, especially on Cubic Conundrum. Maybe it's not TOO gimmicky after all. The idea with joining the doors is brilliant, because that was actually something that annoyed me.
How would you suggest moving the midtextures? I tough about moving them right behind the doors, though I am not sure if I could stay inside the limit that way. The monster onslaught is a feature, but I will think about the voodoo dolls. All of this applies if I find the time, because RL is currently not leaving much room for anything but checking out this thread from time to time.

As for SLM, HOW DARE YOU CRITICIZE THE MIDI CHOICE. Talking about resource scarcity, did you by chance try to shoot everything from the nukage room entry instead of beelining to the chaingun? Because that was one thing I noticed when playtesting - if you hesitate at that spot, you will be out of ammo pretty quickly. What exactly is your problem with the lift, taking too long to go up again so you can grab the secret? In that case, it will stay like this, because it's a secret after all :^)

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