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>> No.3543390 [View]
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3543390

>>3542607
>>3542998
Maybe you guys could reconcile over the fact that when people say "verticality," there is a difference between verticality in mapping/general level layout and verticality in moment-to-moment combat? Duke has much more of the former and Quake has more of the latter. Duke has some really impressive open spaces and multifloor structures with lots of height variation (Fusion Station, Flood Zone, Hotel Hell), Quake tends to be more of a room-to-room affair for performance reasons (at least in vanilla maps--an exception is Ziggurat Vertigo), even if there are lots of enemies up on ledges and such.

>>3543003
>literally been built with full mouselook in mind
Literally not, actually, which is why you have to enable it in the console. id was worried people wouldn't be able to handle it. Quake 1 had vertical autoaim enabled by default, similar to Doom. This doesn't mean you're wrong about enemy placement or anything, but it is a historical fact--they were deliberately restrained in that aspect instead of going full Descent mode.

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