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>> No.1232501 [View]
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1232501

>>1232462
>>1232447

I see, I'm looking around in the editor (UDMF).
This is how I see it going, I may be wrong.

>make dummy sector next to my rising water sector, it's the height of the room
>set linedef with "raise to nearest" action
>tag the sector that is my current water dummy sector
>????????
>Whole room is submerged

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