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/vr/ - Retro Games

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>> No.10731005 [View]
File: 93 KB, 720x480, Zelda.png [View same] [iqdb] [saucenao] [google]
10731005

>>10730951
Same. I made music and pixel art for years (hence why I had those images saved), and I use AI when it's not worth my time to draw or write things myself. I can fix up AI art to the point where you would not be able to tell it's AI, but it does take a good 6-8 hours of editing. Or I will trace the art, art direct it, and fix up the issues as I go. I bring this up because it's completely irrelevant to the argument. Laymen who don't use AI cannot tell or they do not care. YouTube thumbnails and AI narrations are clear indicators of this.

I don't think Owlboy looks any better than Zelda: Minish Cap, except with more shaded rectangles jutting out of the rocks and a higher resolution.

>> No.10726401 [View]
File: 93 KB, 720x480, 1_AaQY-rwl43p9eVfV8TMtjQ[1].png [View same] [iqdb] [saucenao] [google]
10726401

>>10726387
That's mainly a problem for ports, games designed for the platform shine in both departments and are well ahead of what the SNES can do.

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