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/vr/ - Retro Games

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>> No.6753223 [View]
File: 372 KB, 546x294, 1571593470666.png [View same] [iqdb] [saucenao] [google]
6753223

>>6752564
Chainsaw just has smoother animations.
Noted on shake for rocket launcher, I think it's fine, but I've seen other complaints.

>>6752570
>(looses accuracy after 4th shot instead of 2nd)
First two shots have perfect accuracy, then if you keep firing the spread increases with each shot until it reaches the full vertical spread of the chaingun, which is like 5 shots. Allows you to squeeze a little bit more performance out of it at some ranges, I suppose, so maybe I'll let it spread out a little bit faster.

>>6752584
>The reload animation of the SSG lacks oomph, it loses all momentum as the weapon opens, it should be a swifter and sharper motion there.
Probably. I was actually running out of frames, the original SSG normally animates for 57 frames (excluding the 6 last frames which you can skip by holding down fire), and I had to cut frame lengths here and there so that it wasn't way slower.

I'll see if I can tweak them some.

>Firing animation of the rocket launcher lacks punch too
Which part? The recoil? The Muzzleflash?

>>6752817
Because I can. Don't play it if you don't want to.

>>6753049
It'd help if you stated what problem you were having.
I see the original shotgun sprite there, and that shouldn't be there with the mod. When I play, I see the pickup sprites for both shotguns. Are you sure you don't have something in autoload or something?


Taking all these notes into account.

>> No.6541338 [View]
File: 372 KB, 546x294, 1571593470666.png [View same] [iqdb] [saucenao] [google]
6541338

>>6541003
>>6541268
You could look at it that way.

Common conception is that Doomguy dies at the end of E1M8, then ends up in hell (Deimos) in E2M1, then goes to the surface of hell with E3M1. Not really sure how he makes it back to Earth though.
Personally, I'd like to think he just gets viciously mauled and left for dead as he's ambushed on arrival on Deimos, and then manages to recover (perhaps with a Soul Sphere), and continues to fight. After all, would someone who valiantly fights hell's forces for the good of mankind be damned to hell when dying?

Doom 64 ending with Doomguy staying in hell to fight the demons lines up with the setup for Doom 4, and that's fine I suppose, but Doom 64 was made by Midway, and Doom 4 by a completely different iD Software, so that together with the different tone and style of Doom 64 and Doom 4, to me makes them fit less with the original games, and I personally prefer to think of them as separate from Classic Doom, or just a potential timeline that is separate from Final Doom and whatever pwad you can imagine.

I don't particularly like the idea of Doomguy and Doomslayer being the same character, as I much prefer the notion that Doomguy is Just A Man, rather than some sort of prophesized demi-god that Doomslayer is. A lot of people don't agree with me on that, but that's fine. A lot of people also get upset when I say that the (pretty recent idea of) all .wads ever fitting together in a canon with Doom 4, is kind of dumb.

>> No.6260372 [View]
File: 372 KB, 546x294, GIBBITUDE.png [View same] [iqdb] [saucenao] [google]
6260372

>>6259973

>> No.5960735 [View]
File: 372 KB, 546x294, GIBBITUDE.png [View same] [iqdb] [saucenao] [google]
5960735

>>5960598

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