[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5632161 [View]
File: 2.43 MB, 640x480, Blood gameplay.webm [View same] [iqdb] [saucenao] [google]
5632161

>> No.5628504 [View]
File: 2.43 MB, 640x480, Blood gameplay.webm [View same] [iqdb] [saucenao] [google]
5628504

>> No.3928382 [View]
File: 2.43 MB, 640x480, jgg.webm [View same] [iqdb] [saucenao] [google]
3928382

>>3928107
>abusing the shit out of janky AI/engine limitations to get through Hitscan Enemies Around Every Corner: The Game always seemed way cheesier than it needed to be.
I wouldn't call having an understanding of how a game's AI works 'abusing its limitations'. You say it like anybody can do something like webm related, when in all honesty I haven't seen anybody else play the game this way, to the extent that these webms even make some people mad with messages like, "why is this autist jumping? why is this autist ducking?" etc.

I'd argue webm related is no different than being prepared to strafe out of the way when you see an imp winding up a shot for his slow ass projectile. It's merely understanding how something works, except this is actually deeper than the imp example. Every combat based single player is about understanding how enemy AI works and then responding appropriately. When people bait revenant punches is that also 'abusing the AI'?

I would like to see your Blood gameplay. Why not upload a playthrough of the first episode on Well Done and we'll see just how well you're able to 'abuse these limitations'?

Navigation
View posts[+24][+48][+96]