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>> No.9209796 [View]
File: 43 KB, 319x270, sampin_gnu.png [View same] [iqdb] [saucenao] [google]
9209796

>>9209785
The current plan is to give it 4 tiers of charge with stuff like
Tier 1: Give self some shell tier ammo (used for stronger whip attacks, and flasks)
Tier 2: Self heal
Tier 3: AOE heal/ammo give for self and teammates
Tier 4: Basically the thunder sword beam from Lightning Force

Some of that stuff isn't totally set in stone and I might change it moving forward, cus I don't want a repeat of Kustam's problems. Other shit I'm debating on is making one of the upgrade items you pick up add additional effects when you cash charge in, or like giving the player some kinda passive boost depending on their charge if they just hold onto it. I wouldn't mind having some sort of synergy between the two weapon slots.

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