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/vr/ - Retro Games

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>> No.10200639 [View]
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10200639

Very controversial take, but I think that ZDoom, and subsequently-to-especially GZDoom, has ruined le retro fps modding.

Because of how all-encompassing GZDoom is with its features, from OpenGL rendering to easy scripting to Room-over-Room gameplay and polyobjects and shit, GZDoom as an engine has essentially bloated itself into overtaking the purpose of modding something like Duke Nukem 3D or Quake. Why would you want to branch out and learn an entirely different set of tools and an entirely different engine when there's absolutely no benefit?

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