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/vr/ - Retro Games

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>> No.7338772 [View]
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7338772

>>7338719
That'd be great actually, I have a famicom everdrive as well but another tester is always welcome

rom:
anonfiles
.com
/
hcK7XfC0p1

You'll notice that when you press Select to switch turtles, it plays the same sound as when you select things on the title screen and character select screen.
The last thing I did was slightly modify that sound so that it doesn't cancel out certain sounds (boulders rolling, the sound of "transportation drill", etc); and sound engines being what they are that was a rather blind edit, so if you notice that anything sounds weird let me know.

Other things:
- you can not switch turtles when there are certain objects movements on screen (like when you hit poles or traffic cones, barrel explosions etc)
- you can not switch turtles during the skateboard stage

I disabled both these cases because of sprite movement glitches if there is a turtle swap at the same time. I'm hoping to fix that in the future. It's probably the cause mentionned above, but atm I don't even have the 5 or so bytes needed to add a wait for vblank check and test if that would solve it. I either need to simplify my code to make space, or bankswitch, but bankswitching seems risky when dealing with the PPU, and I already pulled those bank switches a bit to add some extra checks in another place.

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