[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3135526 [View]
File: 2.86 MB, 960x540, gzdoom 2015-02-09 18-37-30-28.webm [View same] [iqdb] [saucenao] [google]
3135526

>>3135218
I know the pain of animation frames all too well. ALL too well. I've seen people do some nifty tricks in decorate to make animations more fluid without actually adding any more sprites to their wad. They use offsets and some other shit I haven't quite gotten to work yet, but I'm determined. They work great for weapon sprites just for that extra oomf of fluidity of motion. Take for example this webm. I never made any new sprites for a reloading animation, nor any extra punching sprites, offsets did all the extra work.

>> No.3062562 [View]
File: 2.86 MB, 960x540, gzdoom 2015-02-09 18-37-30-28.webm [View same] [iqdb] [saucenao] [google]
3062562

>>3062494
I was remaking Perfect Dark's Grid level at one point. I'm actually pretty close to it being done, all I have to do is the right side room and the elevator. I also used exactly one texture from Doom and made the rest myself.

>> No.2597839 [View]
File: 2.86 MB, 960x540, gzdoom 2015-02-09 18-37-30-28.webm [View same] [iqdb] [saucenao] [google]
2597839

>>2597829
>A silly little mod I was working on but for some reason stopped
Story of my life. I get distracted so easily.

>> No.2225446 [View]
File: 2.86 MB, 960x540, gzdoom 2015-02-09 18-37-30-28.webm [View same] [iqdb] [saucenao] [google]
2225446

I'm having tons of fun derping around with my mod, but oh man can you get fucked over quickly if you're spotted. Some mods are utterly brutal due to this.

Navigation
View posts[+24][+48][+96]