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>> No.7971702 [View]
File: 2.47 MB, 640x480, Entryway - DOOM 2_ Hell on Earth 23_07_2021 11_51_59 AM.webm [View same] [iqdb] [saucenao] [google]
7971702

Here's a new ranged enemy. It spawns explosive orbs on top of the player once it begins firing. It will also spawn these orbs on top of the player regardless of line of sight. I wanted to add some functionality where it detonated all the orbs at once when it stopped shooting, but in order to do that, the orbs have to be monsters and monsters lose their gravity when they die, so it looks like shit.

Do you think it's fine the way it is, or should it need line of sight to spawn the orbs on top of the player? The alternative is a hitscan shot which spawns the orb on impact.

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