[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8028351 [View]
File: 11 KB, 490x150, 2d_xy_rot_matrix.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8027346
>I was trying to find a way to do it via movement vectors actually, but I've only been able to get outputs along the map's global axis. I don't know how to translate that to an axis relative to the player's facing direction.
I'm curious what data you have access to. Sounds like you need a world-to-player "inverse" transformation matrix, but perhaps the game at least gives you a Z angle?

Navigation
View posts[+24][+48][+96]