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/vr/ - Retro Games

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>> No.10144774 [View]
File: 56 KB, 1000x763, Ithaca M37, Defense 20.jpg [View same] [iqdb] [saucenao] [google]
10144774

>>10144713
The pistol and fists are also pretty plain. It's a plain gun to look at I guess, but that makes the Super Shotgun look yet more distinct in comparison.
I don't particularly like the idea of dropping that shotgun in, particularly with it having been in a thousand Brutal Doom mods and derivatives already. I don't find the plasma that distracting myself.

>The BFG's charge sound is awkward. It feels like it's getting cut off near the end, but the sound of the blast is so unimposing.
Do you mean the shooting sound or the impact sound? The impact sound is maybe a bit understated, that can be punched up a little. The charge sound would be interrupted by the shooting sound, so it kind of would be getting cut off.

>Are you accepting map fixes?
What kind of fix? I may very well have already fixed whatever it is, I've done a lot of that kind of stuff.

>> No.9086739 [View]
File: 56 KB, 1000x763, Ithaca M37, Defense 20.jpg [View same] [iqdb] [saucenao] [google]
9086739

Lowered the volume on some sounds because apparently they were too loud. Also did some minor sprite touchups.
Played around with a few alternatives for the subgun 'stop' sound for the Decorate version, but couldn't come up with anything I liked, so it stays in for now.

>>9085673
If it's for a project, you can use the one from 94 Protons after we've put it on iDGames. If you just want a skin for playing HD or whatever just go and grab it now.

>> No.9043460 [View]
File: 56 KB, 1000x763, Ithaca M37, Defense 20.jpg [View same] [iqdb] [saucenao] [google]
9043460

>>9043449
Yes, something like the Defense 20 version. In the GzDoom patch it ejects a shell out the bottom, also.

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