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>> No.1213861 [View]
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1213861

>>1213851
Hmmm, ok it's my first map and I'm using Zdoom features and a few custom resources. Been playing doom since 1997 but I like the new stuff too.

>Try making making it challenging not through dumping 9999 skellingtons on the player in close range, but through intelligent placement of fewer/weaker monsters (Thy Flesh Consumed does this).

Funny you say this as I'm drawing the entire thing out before making it so I'm not just doing it as I go, I'm working on the "close quaters" section atm and wondering how to go about it. Like what is bullshit hard and what is challenging. It was mainly using weaker monsters, toughest opponent would be a hellknight. I was thinking a closed in area with ways to get surrounded or at least flanked.

I fucking hate revenants to be honest, I wont be using a single one most likely as I got totally turned off by them being so overused. They're not bad per se but I think players might appreciate a game without them for once.

>(Thy Flesh Consumed does this). Try having as many multiple paths as possible, I personally love that shit.

I'll play it again for research, as for the layout. Well it's a hub map. Like you have to get all the keys to open a big door but you can do it how you like.

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