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>> No.9172970 [View]
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9172970

>>9172968

>> No.8258435 [View]
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8258435

>>8258360
Doom 3 unironically still looks impressive in some instances, even for today's standards. Games still struggle to replicate the detail of stencil shadows without using RTX.

>> No.8004603 [View]
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[ERROR]

I wish the aesthetic was more common.

>> No.7927108 [View]
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[ERROR]

>>7926726
>Pic
Pretty much on-point, I believe. I feel like some of the Serious Sam games got undeserved flak for having hitscan enemies, but I think their design perfectly mirrors that of Doom. The scorpion is a good analogue to the arch-vile, for instance. Both are big and tough, but need to stand still for a while to activate their hitscan attacks.

I also like the depth it adds to the enemy prioritization. If all enemies can be dodged and killed sufficiently fast using über giga weapon combos, why bother with any scheme other than kill whatever is closest to you?

>> No.7821474 [View]
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7821474

>>7821245
I tried to convince myself of the same, but after having seen the difference in many examples, I feel like it's an overall win in image quality, on top of being mathematically correct.
Doom 3 with the Sikkmod shaders is a great example.

>> No.7093749 [View]
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7093749

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