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>> No.1256783 [View]
File: 34 KB, 162x231, Paladin-walk-resized.gif [View same] [iqdb] [saucenao] [google]
1256783

>>1256773
Depends on your tastes really, how hard do you want it?

I liked the Paladin, pic related.
Launched grenades, had a shield to prevent you whaling on him.
Some of the bosses (I'm talking from Realm667) are pretty cool, I'm fucking over fighting masterminds and cyberdemons. Honestly though?
Good monster usage comes down to monster placement and map design. Any idiot can fight a monster or a group of them in a wide arena with no obstacles and plenty of room.

>> No.1242364 [View]
File: 34 KB, 162x231, Paladin-walk-resized.gif [View same] [iqdb] [saucenao] [google]
1242364

>>1242292
>AV

Not all the maps were great but most of them are. Honestly though dude, I'm not going to play all 32 and intensely study each one. Do any maps and fights come to mind?

>>1242337
>Custom Monsters

Yeah I'd agree there I dont mind them. Though I would use them very sparingly in my map if it's only a couple of maps. Also they have to sort of fill a niche other monsters cant fill.

That cyborg baron is a good example, all 3 variants but especially the one with the shield and grenades. Pic related.
I also would not mind fighting a boss monster besides yet another cyberdemon.

>>1242343
True, but that arena had a demon spitter to add reinforcements. I'd have to figure out how to time big monster teleports.

>> No.1202315 [View]
File: 34 KB, 162x231, Paladin-walk-resized.gif [View same] [iqdb] [saucenao] [google]
1202315

To the guy that was making this thing.
How much further along are you?

>> No.1181108 [View]
File: 34 KB, 162x231, Paladin-walk-resized.gif [View same] [iqdb] [saucenao] [google]
1181108

>>1181105
>>1181101
Thanks.

So yes, Finalizer.......this thing is cool and I like it.

From the thread I fished this out of you said you were unsure about the sounds. You can try a program called "Audacity" and muck about there if you like - It's actually quite fun.

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