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/vr/ - Retro Games

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>> No.2312257 [View]
File: 21 KB, 640x400, 02_KEIKO_from_ZAMBOT3.png [View same] [iqdb] [saucenao] [google]
2312257

>>2312183

I'm French, faggot. All my consoles have an RGB SCART cable, my Nintendo 64 excepted. Nice try though.

>>2312228

Currently using a Sony Trinitron KV-14M1B and those effects work perfectly, while still giving me a picture that is pretty sharp for a consumer TV set. And if you're this bad at reading comprehension, you should re-read multiple times before posting this shit again : of course you see the dithering trick, but your brain still interpret what the trick was supposed to be showing.
See pic related? You clearly see the dot pattern, but your brain still make you see a color that isn't displayed on-screen. That means that even though you SEE the patterns, it's still having an effect on your conception of the picture. They used this technique since the times they were able to start printing colors on paper material -- the patterns aren't meant to be hidden, they're meant to create transparency effects and colors that you can't directly print/display with already existing colors, no matter if you see them or not.
Just stop saying that you NEED to use a composite video signal to see how megadrive games were meant to look like, what you're saying is just an arbitrary statement made from an interpretation of the fact that the blurry composite video output of the megadrive hide dithering patterns, and it's clearly wrong.

>> No.1934846 [View]
File: 21 KB, 640x400, 02_KEIKO_from_ZAMBOT3.png [View same] [iqdb] [saucenao] [google]
1934846

>>1934170

Aww yeah anon! I love this guy's video. Dat old computer collection man.

Anyway, thanks to the archive this anon posted a few thread ago, I do have some kinds of art-disk (the MMK collections), which are, compared to this one you posted, pretty fast when it comes to display the picture (it doesn't retrace all the lines then fill the scene, it just display the pic).

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