[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5205491 [View]
File: 79 KB, 692x687, 1523990458601.jpg [View same] [iqdb] [saucenao] [google]
5205491

Is it possible to have sectors that move sideways, not quite like sliding doors (which are possible) but more like moving platforms like from Mario games?

>> No.4798429 [View]
File: 79 KB, 692x687, 1523990458601.jpg [View same] [iqdb] [saucenao] [google]
4798429

What is with the way arenas/slaughterfests kind of creep in as a way of taking over levels? Some love them, others hate them, some only like them if they're expecting them.
I've noticed too that some modern "retro inspired" games seem to think it's just lots of slaughter arenas, Doom 4 did this in it's later stages, the anon who posted the Hellbound trailer it's in there, Serious Sam does it too.

My best doom experiences are in things like Episode 1/2 of Doom 1, great experiences in those battles and none are arenas. Computers at the time couldn't even handle slaughter maps.

To use my own map as a frame of reference, I have "large fights in big areas" but am trying to see where the line goes from that to "slaughter". Of course bigger fights are a way to increase challenge but I don't want the player to think it's become a meat grinder.

I've just finished Suspended in Dusk for research, there is no slaughter in that. About to start Ancient Aliens soon for more research.

Penny for your thoughts?

>> No.4751334 [View]
File: 79 KB, 692x687, 1523990458601.jpg [View same] [iqdb] [saucenao] [google]
4751334

I'm thinking of creating a survey here on doom music. Namely about what sort of music is appropriate in a wad. Not sure of the names of the music types though.

>MIDI only
>Older "modern" type music. Eg: Unreal Tournament, Deus Ex type stuff
>Full modern, modern day electronic, orchestral themes.
>Basic"

Navigation
View posts[+24][+48][+96]