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/vr/ - Retro Games

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>> No.7212568 [View]
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>> No.7205164 [View]
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>>7205039

>> No.7116936 [View]
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>>7116876
If all of that is true then it's a bit sad they got cut. The transition to M1 to M2 added the shotguns (great), cyborgs (good) the flickta (useless). The drones don't count because they're just reskinned wasps. I wonder if Bungie just got lazy when it came to making new stuff. I would be interested in someone doing a rebalancing mod for enemies for M2/M:I
>I wouldn't call the Cyborgs pure fodder btw
I mentioned them but I called them tanks. I don't know why but I've always called them that even though they're called cyborgs in the game files.

>> No.6778785 [View]
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>>6778598
I got into Marathon the same way. Even though, dare I say it, I like Halo, it's very easy for anyone to pickup. Marathon can be pretty obtuse, with a story that's all over the place that is told through text and levels that are often designed to be mazes where you're looking for a switch that is seemingly hidden that performs some unknown action elsewhere in the map. It requires a certain level of patience for a payoff that many simply don't find rewarding. I personally love the slower based combat of Marathon in contrast with doom.

>>6778720
This is what got me to eventually get into the series later down the road. I was able to convince some friends to buy it and we'd mess around lost in the levels for hours because we refused to read the terminals at the time. Good memories.

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