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>> No.9143320 [View]
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9143320

>>9143195
Consider what the Baron has going for it:
>smacks royally hard, and with continuous melee strikes if you let him his DPS is insane
>very fat pool of HP
>not actually very large in terms of hitbox
So what you have is a hard hitting and imposing enemy who can get around most architecture you can, and he's one which you can't really afford to ignore too much in a lot of circumstances, because if he corners you he will rape you, and it takes either a serious focus with lighter ammo or expending a fair bit of heavy ammo to make him go away. Even with the SSG giving you a reliable stun, you've gotta score numerous full hits to wear him down.

His big healthbar is one of this key assets, so he's really threatening if used correctly, being stuck in a cramped space with a Baron is oppressive as fuck in a way which a Knight just can't replicate. With a cramped space, you can't really afford to use Rockets if that is what you have, so the player may be forced to try to grind him down with the Shotguns, straight up duke it out with this giganigger if they have a Berserk pack (and at great risk), or simply trying to avoid him as best as they can until they can flee and return with better ordnance later, optionally luring him into a trap or fighting other monsters.

He isn't perhaps as flexible or complex as the Boner or Archie, but if you're creative he's a complete menace. Consider also that the large group of Barons in Tricks & Traps will usually defeat the Cyberdemon. A ball of these meatheads can conquer a lot.

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