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>> No.10026882 [View]
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10026882

>>10026321
>>10026380
Ok,so I came back and played it fully.
First, the technical issues: in the picture, the archvile room crusher, left is fully descended, it's becomes transparent near the bottom.
Second, the red skull button does not open the skull wall, the map is unbeatable as it is.
Third, the archvile room can be softlocked, if you trigger the exit wall but escape the room before it raises, you can't get in again.
Fourth, the same wall does not lower from the switches inside the room, effectively making you stuck.
Now for my general feeling about it. At first, I had a good vibe. It's an anti speedrun map, slow and careful is the best way to play, as there are plenty of choke points to cause infighting and punchout demons one by one with the zerk. Decent amount of health about, including a megasphere and megarmor, so not too bad if you are careful. But there are two issues that simply break the map for me.
1. The archvile room is,well, vile. I don't know if you play tested it and if you did how you got through, but it is absolutely horrid. The pillars are too small while the archvile platform is too big and full, you require pixel perfect movement to not get absolutely fucked. And then you get to the end, and you need to deal iwth another 6/8 viles in a small corridor. You can't go forward, you can't or back, you are just fucked.
2.The map literally does not give you enough ammo to clear the cyber if you don;t find the BFG secret. And if you have the misfortune to trigger him first, he will probably end your run since you need to get past him for the third room through the only path on the level there.

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