[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4022040 [View]
File: 130 KB, 282x269, sadmario.png [View same] [iqdb] [saucenao] [google]
4022040

>>4022037
>How people enjoyed that exercise in frustration is beyond me.
Simple. They have different tastes from yours, duh. Just because you don't agree with them, doesn't mean you should take it seriously and let this get on your nerves, which is stupid, by the way. You're in /vr/, not /v/.

>SM64 camera got a lot of bitching
Because IT IS a bitch to control sometimes. There are times when the camera can't cooperate and don't let you change it to a favorable place. It's correct that it was the first time Nintendo was experimenting it, so it's obvious that the camera would be irritating and annoying to use when it stays on a unfavorable spot. This is more noticeable when you can totally use the camera freely, without it moving on his own or in fixed spots, meaning that it's easier to mess up itself. It's also worth to note the camera was being controlled by BUTTONS instead being mapped to another control stick, which causes no way to place the camera on a unique favorite particular spot you want it to be.

>but everyone was silent when in Galaxy you were disoriented 99% of the time
Because it's a different camera from 64. Galaxy let's you only move the camera around on 8 directions and that is it. The camera is mostly fixed on most times, preventing that messes up by itself. No, running through a small planet while the camera doesn't follow you doesn't count as a flaw. This is even discussed on Iwata Asks, where they do know 64 didn't had a good camera.

Navigation
View posts[+24][+48][+96]