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/vr/ - Retro Games

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>> No.6172131 [View]
File: 172 KB, 625x641, imp demon tan.png [View same] [iqdb] [saucenao] [google]
6172131

>>6172054
No, that's a dumb way to describe them and it doesn't answer anon's question.

>>6172050
'Limit-removing' refers to a wad that uses the original engine's capabilities with its linedef and sector actions. The difference is that the levels don't abide to the original engine's limitations such as visplane limits (which when breached, caused crashes) and drawseg limits (caused HOMs when there were too many lines onscreen at once), and many more.

'Boom-compatible' is a wad that was made with TeamTNT's 'Boom' format (something that at the time was exclusive for their Boom sourceport), released in 1997. It's still very advanced and is probably the most used format until this day.

Boom, just like 'limit-removing', removes the original engine's limitations. Boom adds new actions, such as deep water sectors, silent teleporters, generalized actions, screen color swapping, etc.

Watch this to see a shitload of cool Boom features https://www.youtube.com/watch?v=d7WBQH5-1ps

Nowadays, Boom format is used interchangeably with MBF format: it is exactly like Boom but it adds two new major features, 1 - transfer sky line, meaning you can use any texture as sky and multiple skies in a single level, and 2 - friendly monsters

And to avoid confusion, 'Vanilla' are levels that can be run on the original Doom engine, meaning they respect all the engine's original limits.

tl;dr: Both of these formats run in prboom+

>> No.6099582 [View]
File: 172 KB, 625x641, imp-tan.png [View same] [iqdb] [saucenao] [google]
6099582

>>6099556
>playing brutal doom

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