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/vr/ - Retro Games

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>> No.2325140 [View]
File: 789 KB, 997x706, Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa+aaaaaaaaaaaa+_549592834decfda294eb650d2e3fde25.png [View same] [iqdb] [saucenao] [google]
2325140

>>2324085

Smooth Doom as it doesn't completely break the game.

Think of Doom as playing a game of chess, each weapon is representative of each piece. It's valuable in certain situations, and in others unusable. Now let's take a chess board and say fuck it, any piece can move in any direction whenever it wants. Jumping back and forth across the board et cetera.. that's what Brutal Doom does.

I do recognize the irony of comparing a game like Doom to Chess, but sorry I'm bad with analogies. I just think the gameplay was fine the way it was :/

>> No.2291972 [View]
File: 789 KB, 997x706, Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa+aaaaaaaaaaaa+_549592834decfda294eb650d2e3fde25.png [View same] [iqdb] [saucenao] [google]
2291972

>>2291934

http://itrunsdoom.tumblr.com/

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