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/vr/ - Retro Games

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>> No.10014361 [View]
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10014361

>>10014109
Compare them to Donkey Kong Country, which released two years before SMRPG. The sprites in SMRPG are cleaner but the base renders look hilariously atrocious in comparison.

>> No.8660497 [View]
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8660497

>>8660487

>> No.8393374 [View]
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8393374

>>8393365
Are you sure? Wouldn't it look like the promo renders?

>> No.8285827 [View]
File: 143 KB, 961x636, rXEi5uh.jpg [View same] [iqdb] [saucenao] [google]
8285827

>>8285819

>> No.7340220 [View]
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7340220

>>7340162
I think the shitty resolution is what fucks them over since upscaling always makes it look like shit. Had the devs kept the original assets instead of discarding them we'd be having a totally different conversation. Seeing the pre-rendered games of the day get reskinned at modern resolutions would be mindblowing. Imagine Donkey Kong Country or FFVII backgrounds in high res. DKC would actually look like the marketing materials. I think there's an AI that's supposedly reconstructing FFVII but I'm not sure how good it is.

>> No.6617557 [View]
File: 143 KB, 961x636, rXEi5uh[1].jpg [View same] [iqdb] [saucenao] [google]
6617557

>>6616416

>> No.6578237 [View]
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6578237

>>6577964
I grew up in a Sega house and remembered not liking the look of DKC. It wasn't console war fanboyism, I liked the look of some Nintendo games, I just thought the characters were unappealing and I still think that. I'm not sure I made much distinction at the time between DKC's CG visuals and pixel art, as a young kid everything was new to me and so in some ways technical advancements like that went over my head.

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