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>> No.6088518 [View]
File: 2.93 MB, 640x360, how to quake 2 further.webm [View same] [iqdb] [saucenao] [google]
6088518

>>6088375
True, I never understood why they didn't do muzzleflashes for Quake 2. Also Ranger would be Quake, I think Quake 2 is like Bitterman or something.

>>6088454
Everyone who bitches and cries about hitscanners is a casual, don't lie.

>> No.6088508 [DELETED]  [View]
File: 2.93 MB, 640x360, how to quake 2 further.webm [View same] [iqdb] [saucenao] [google]
6088508

>>6088375
True, I never understood why they didn't do muzzleflashes for Quake 2. Also Ranger would be Quake, I think Quake 2 is like Bitterman or something.

>>6088375
Everyone who bitches and cries about hitscanners is a casual, don't lie.

>> No.5072721 [View]
File: 2.93 MB, 640x360, Quake II.webm [View same] [iqdb] [saucenao] [google]
5072721

>> No.5060216 [View]
File: 2.93 MB, 640x360, Q2d.webm [View same] [iqdb] [saucenao] [google]
5060216

>>5060192
most Q2's hitscanners are dodgeable actually. It's only the basic grunts with shotguns/machine guns that aren't.

>> No.4741326 [View]
File: 2.93 MB, 640x360, Q2d.webm [View same] [iqdb] [saucenao] [google]
4741326

>>4741324

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