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/vr/ - Retro Games

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>> No.6575562 [View]
File: 52 KB, 551x380, marble_sonic.jpg [View same] [iqdb] [saucenao] [google]
6575562

What's with the hate people have for Marble Zone?
Most of the complaints seem to be that the level "isn't designed to go fast" and something about pushing blocks.
As if many other Sonic levels in the sequels didn't have all this and even in more quantity/more tedious ways, with levels that dragged forever?
Marble Zone was always a great zone in my memory, the distinct color scheme, the temple aesthetic, THE MUSIC!
Level design-wise, it has its share of speedy momentum sections (all the outdoors sections, with all the moving floors on the lava, and bouncing on enemies.
Then, yes, the sections inside the temple do have a few seconds of taking things slower, but I could name various levels that have things like this and more on the sequels, I don't get what's so irritating about it, since they don't even take that long, and then the rest of the temple section can be done rather quickly if you're good at it and don't get it, but even as a new player, I never found Marble particularly hard, it had a lot of tricky platforming that I found enjoyable. It still is fun to go through it without getting hit. Also there's some invincibility monitors if you know where they are, you can bypass some lava sections with it and finish the level faster, there's also hidden shortcuts. Finding all that shit made Marble very memorable, and nowadays I love going through it with muscle memory, it doesn't feel particularly slow, I can still maintain a steady speed, just not any onrail parts with loop-de-loops but that's fine, you don't need one of those in every level. The best part of Sonic is being able to maintain a certain speed while still doing platforming and dodging. On-rail sections are cool spectacles but not really what the gameplay is all about.
Seems like some history revisionism or nitpicking to me.

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