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>> No.5464000 [View]
File: 888 KB, 1920x1080, dump027.png [View same] [iqdb] [saucenao] [google]
5464000

>>5432468
Whereas Dewinder Manor hints at a bigger story but doesn't quite deliver, Shadow Play just has a couple of scraps. Other people have noted this too on TTLG. Why doesn't Rosenfield display the sword in the art gallery? Why did he toss it in a corner? Why does he hide a pagan tome? Who are these dastardly Downtowne Rooftoppers? Who is Gladys Purcell? Where are the grumblings of the servants? Maybe they even steal items from Rosenfield? These are opportunities that could have been explored further. I think the author wrote something about the lack of story being a choice but I can't find it.

Just like Dewinder Manor no ingame map is included. I don't mind that. You don't have to traverse a city maze to get to point b. From the start it is clear you have to grab an item. No frustrating confusion there. I prefer to draw my own maps anyway. The ingame map is difficult to edit. Drawing helps me solve problems. Where are the guards? What are the patrol routes? Where is the gap? How much time do I have to pick a lock? How does the room look like? Any shadowy safe spots around? I like to scribble on a piece of paper with the computer screen as my only light source. Since the rooms and the layout are a play on the long rectangle corridor with rectangle rooms, it is unpredictable what is behind a door or corner. Slowly figuring it out how all the rooms are connected is part of the fun.

>> No.5463992 [DELETED]  [View]
File: 888 KB, 1920x1080, dump027.png [View same] [iqdb] [saucenao] [google]
5463992

>>5432468
Whereas Dewinder Manor hints at a bigger story but doesn't quite deliver, Shadow Play just has a couple of scraps. Other people have noted this too on TTLG. Why doesn't Rosenfield display the sword in the art gallery? Why did he toss it in a corner? Why does he hide a pagan tome? Who are these dastardly Downtowne Rooftoppers? Who is Gladys Purcell? Where are the grumblings of the servants? Maybe they even steal items from Rosenfield? These are opportunities that could have been explored further. I think the author wrote something about the lack of story being a choice but I can't find it.

Just like Dewinder Mansion no ingame map is included. I don't mind that. You don't have to traverse a city maze to get to point b. From the start it is clear you have to grab an item. No frustrating confusion there. I prefer to draw my own maps anyway. The ingame map is difficult to edit. Drawing helps me solve problems. Where are the guards? What are the patrol routes? Where is the gap? How much time do I have to pick a lock? How does the room look like? Any shadowy safe spots around? I like to scribble on a piece of paper with the computer screen as my only light source. Since the rooms and the layout are a play on the long rectangle corridor with rectangle rooms, it is unpredictable what is behind a door or corner. Slowly figuring it out how all the rooms are connected is part of the fun.

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