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>> No.3527227 [View]
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3527227

IMPZONE 2
impzone2.zip (71 KB, 2005-01-22) - John A Warren - Derby, England
https://www.doomworld.com/idgames/?id=13181

this one is an E2-style puzzle map. we first teleport to a platform on a lake of slime. the single imp on the ledge can be pistolled, then we are presented with the problem that there is no way out. it turns out you have to shoot one of the walls - but which, they are all the same. this gets us into some cramped stone passages lit nicely by lamps, which end in apparently empty rooms. you may hear doors open and lifts lower as you traverse the tunnels. pay attention, it's one way out. another way is humping every wall you see. it's that kind of puzzle map.

if you are lucky you may find a green stone temple, leading to a seemingly endless pillared passage, or perhaps a large warehouse. both of these open to a yard, where at the opposite side is a wide staircase leading to that first ledge.

at this point a door will open on the far side of the slime, and the reason for the map name is revealed as 70+ imps teleport all over the map.

three teleporters will also have opened in the map itself. two just shortcut the pillar passageway but a third will take you to, of all places, the monster teleporter holding area. you may now teleport yourself around the map and clean it out if you are so inclined.

but the exit? one must notice that one of the holding area teleporters is faulty, not working until you step back off it. at first i thought this was a bug but it actually hides yet another secret door and a computer map. thus the location of the exit, and any other shortcuts yet to be found, are revealed.

note: like the Lemmings level "Lost Something?", the puzzle is purely informational. once the exit is discovered - no keys, no switches, you can go straight to it. if not - prepare yourself for a lot of searching.

note2: kills/items/secrets are all powers of two. coincidence, or the author is a nerd?

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