[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9084992 [View]
File: 294 KB, 1090x757, c04.png [View same] [iqdb] [saucenao] [google]
9084992

It's both. There's a massive amount made in the last 30 years that I haven't yet had the pleasure of playing. Long-term no-hassle accessibility in the modern era is a joke. Practically everything from older platforms is easy to access in one way or another. I'll probably play indie games forever after but I'm pretty comfy just checking out stuff I missed over the years.

>> No.8151653 [View]
File: 294 KB, 1090x757, Kirbys Pinball Land.png [View same] [iqdb] [saucenao] [google]
8151653

Always a good story.

>> No.7452831 [View]
File: 294 KB, 1090x757, yHEELrX.png [View same] [iqdb] [saucenao] [google]
7452831

>> No.4603904 [View]
File: 294 KB, 1090x757, yHEELrX.png [View same] [iqdb] [saucenao] [google]
4603904

>>4602978
https://www.youtube.com/watch?v=-F4gG7rXw1s

>> No.2624635 [View]
File: 294 KB, 1090x757, 1357804589518.png [View same] [iqdb] [saucenao] [google]
2624635

OP here. Been extremely busy preparing for a new semester. I've yet to encode the samples and insert them, but will try to get that done tonight.

>>2618097
I've played on a few different emulators now and I'm definitely causing some popping when keying on certain notes. I think it's because the sound envelope experiences a discontinuity going from the previous sample to the next. I'll have to key off a few notes before keying on that channel again if the note doesn't have time for the envelope to naturally decay to a level that won't cause popping.

>>2581714
This is a game format that I've been serious interested in developing for a long time. I've been toying with the idea of this for a while. I want to make a game one day where you can disarm or use defeated enemy weapons for attacking and puzzle solving (think throwing a sword into a tall wall so you can use it as a step to get over it), or maybe grab enemies and use them to block or throw at other enemies. Thinking along these lines, I heard Mischief Makers was very difficult to fine tune the grabbing mechanics, but it would just be so damn cool to have a fast action Metroidvania where you used enemies and terrain to your advantage.

>>2620596
Never heard of it, I'll have to check it out.

>> No.1511808 [View]
File: 294 KB, 1090x757, 1360979944337.png [View same] [iqdb] [saucenao] [google]
1511808

>> No.783338 [View]
File: 294 KB, 1090x757, pinball.png [View same] [iqdb] [saucenao] [google]
783338

>>772610
http://www.youtube.com/watch?v=-F4gG7rXw1s

Navigation
View posts[+24][+48][+96]