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/vr/ - Retro Games

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>> No.1175767 [View]
File: 546 KB, 1920x1080, mockuphud.jpg [View same] [iqdb] [saucenao] [google]
1175767

>>1175732
More architecture isn't really my focus right now, even though it's what I enjoy most. Should really work on my code, but I'm running into walls without help. If anyone's an ACS god here and willing to help I'd be really grateful!
>>1175741
Thanks. I'm actually considering moving over to unity, but I'm not sure. It'd open up the possibility to work with physics and in the distant future maybe going commercial. If I get like a team or something. Still want to finish a proof-of-concept in Doom I think.

<- Mock-up of hud ideas. Also voxel lanterns.

>> No.636641 [View]
File: 546 KB, 1920x1080, mockuphud.jpg [View same] [iqdb] [saucenao] [google]
636641

Hi /vr/.

I've been working on a first person adventure game for a while. It started out as just a map for doom, but my scope has evolved to where it's going to be it's own game, just sharing the same (port of the) engine. The gameplay is going to be that of a 90's point-and-click puzzle/adventure game in a first person perspective, where exploration of large and interesting environments is emphasized.

My question is: Could I have a shot at getting some funding through kickstarter with this concept, so I could gather some folks and make this a real commercial indie game?

>the HUD in the pic is just a mock-up pasted on a screenshot I took.

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