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>> No.5731852 [View]
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5731852

>>5731804
I'd say the pistol's a good way to get the player into the "mooD" of Doom, but that only works if the very first level is somewhat built around it (at least the beginning of the level).

It does decent damage against the former humans in the armor room on E1M1 (depending if you play on certain difficulties of course), and it kills them fairly quickly before you get the shotgun. Same thing with MAP01, it gets the player engaged by having them think on their feet by starting with the weakest weapon against the weakest enemies, as long as said weapon is at least powerful enough to take them down.

But then again that's prolly the philosophy of most FPS games in general.

>> No.5658589 [View]
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5658589

>>5658585
Also, to be fair, I see where they're going with it, learning from 2016's lackluster MP and such, but Id's proven time and time again they can make a great MP game if they make it themselves, which is kind of disappointing that they decided to ditch it instead of making a traditional MP themselves.

>> No.4401047 [View]
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4401047

What do you guys think Doom 3 would look like if it was released in the late 90s and on idtech 1/2?

>> No.4042069 [View]
File: 203 KB, 500x471, consider the following.png [View same] [iqdb] [saucenao] [google] [report]
4042069

>>4042064
could this be foreshadowing the reveal of a singleplayer quake game?

>> No.3962265 [View]
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3962265

>>3962236
That's actually an interesting point there.



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