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>> No.6403968 [View]
File: 22 KB, 256x224, Akumajou Dracula (Japan)002.png [View same] [iqdb] [saucenao] [google]
6403968

Then, there are these parts; which make absolutely NO sense whatsoever but it's there "because they can".

The worst one is the one in stage B-2. The one with the sawblade chasing you at the same time. That one scroll has so many design flaws I don't even know where to begin.

>if you go too slow, you're fucked
>but if you go too fast, you're also fucked and the sawblade will catch up in an unavoidable way
>only the "in between" scenario works

>collapsing staircase, but if you bump your head onto a ceiling while jumping on a stair, you'll fall to your death
>needless to say the area is cramped as fuck and this can happen several tiles

>floating platforms that move upward
>the upward scrolling triggers so late it's impossible to see the spikes/ceiling above and dodge them
>spikes which hit detection is twice as big as they look

>near the top, that one pixel jump from the top of a staircase onto platforms on the other side of the screen
>gotta jump close to staircase but the staircase as sticky, preventing you to jump
>stray too far from the staircase and the jump is impossible
>what is supposed to help the player becomes an hindrance
>THEN, if you jump a first time, have the upward scrolling scroll a TINY bit, but realize you're fucked and decide to jump back on the "safe" zone near the staircase -> the bit of scrolling that you triggered make the jump now impossible, you're in a dead man walking scenario

All of these are just god awful bad design. The worst part is dying and seeing Belmont crawl to his death and lay there... his corpse floating in the middle of the screen. That alone should tell you how much the devs gave a fuck.

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