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/vr/ - Retro Games

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>> No.8995837 [View]
File: 195 KB, 1920x1080, tangled-disneyscreencaps.jpg [View same] [iqdb] [saucenao] [google]
8995837

>>8994831
This.
Video related.
https://www.youtube.com/watch?v=ckOTl2GcS-E

Mesh smoothing aka subdivision+curve algorithms gives us the beautiful high poly look with low poly originals. The tricky part is designing a low poly quadratic mesh that plays well with subdivision and that's where topography comes in. Sculpting software outputs triangular meshes and professionals then refine it into a quality square based mesh that's compatible with smoothing.

>>8992975
Nah bro you literally just don't know what the fuck you're talking about.
People can forgive some low poly ears. The major visible difference between CGI and games is samples per pixel and lighting quality. It's a night/day difference.
Like we see here >>8992706

>>8994780
Still a very long way to go.
We can do Buzz Lightyear's original model 1:1 in a tech demo easily now but the other characters with cloth materials like Woody and the overall environment are way too high quality for realtime at the moment.

We'll get there some day, but Toy Story 1 is old. It will take us even longer to get visuals on par with Tangled from 2010 even if we rule out Rapunzels ridiculously long hair which would be very taxing on simulation. Even rendering her with her hair cut short in proper detail is going to be a challenge. A lot of the budget for that film went towards her hair so the rest of the movie wasn't the best but it's still far superior to any real-time rendering we're capable of today.

If these films didn't have such complex quality lighting then rendering them in realtime would be much easier.

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