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/vr/ - Retro Games

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>> No.6326520 [View]
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6326520

Is anyone else SCARED of big, non-linear levels? Specifically for Doom.

I'm always afraid I'll pick the worst path possible, miss items, or get lost (I always do). A recent example would be Plutonia 2 MAP29, where going the wrong path can get you fucked pretty easy, if you miss the path BFG/Rocket Launcher.

>> No.6230115 [View]
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6230115

Why are you faggots still talking about a 2020 game in the retro games board?

>> No.6189909 [View]
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6189909

>>6189694
>open Exit door
>expecting the end-level Imp
>it's already dead

>> No.6096837 [View]
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6096837

>>6096759
Presentation is great but having to stop and do several multi hit combos on every monster is gonna get tiresome in a real hurry. Demonsteele had the right idea with the combo meter boosting damage, which meant the harder the map pushed, the harder the player could push back. I don't see that happening here.

>> No.5810449 [View]
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5810449

>re: special effects

I feel this weird feeling about using "special effects" (like from Realm 667), they do look cool but for some of them it feels like if you use one you're immediately obligated to use more. Like it feels "off" if there aren't more appearing, but I don't want levels to look like Torm's maps where it's a kaleidoscope of effects and lights and sounds.

>> No.5494556 [View]
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5494556

>>5485370
>sonic xtreme/adventure or panzer dragoon pack in
>$250 launch price
>no retarded pr fuck ups from soj and soa
>sega cd backwards compatibility
>no fucking 32x
would that unfuck the saturn?and the entire future gaming industry by extension?

>> No.5303393 [View]
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5303393

>>5303378
The anticipation is killing me

>> No.4988360 [View]
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4988360

>>4988326
>that's meant to be samus

>> No.4667279 [View]
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4667279

>>4667243
Anon are you well?

>> No.4532730 [View]
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4532730

>>4532718
https://vocaroo.com/i/s1M4NaLZPLWU

>> No.4438210 [View]
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4438210

>>4438207
FOR
WHAT
PURPOSE

>> No.4165001 [View]
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4165001

>>4164993
Oh shit

>> No.4135498 [DELETED]  [View]
File: 1.52 MB, 635x457, 1482620631668.gif [View same] [iqdb] [saucenao] [google] [report]
4135498

>Gameplay video of doom is not retro videogames

>> No.4017246 [DELETED]  [View]
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4017246

>>4017245
>you never take any notice of it.
He's joking, right?

>> No.3887732 [View]
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3887732

>> No.3869520 [View]
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3869520

>>3869504
It's disturbing how well that works

>> No.3831161 [View]
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3831161

>>3831158

>> No.3792907 [View]
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3792907

>>3792902
>what I have for now; most of the work is going to be hand-crafting all those autistic crystals.
Anon, I...
I...
I thought you were a MARBFACE

The crystals come later (after the rest of the map to make sure everything's solid before i start sperging on the crystal details) so I guess it's just "MAP"

Original idea didn't include the marble temple thing. No clue why it's in there now.

>> No.3764414 [View]
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3764414

>exploring a map
>can hear a shitload of revenants and an archvile lurking nearby
>have no idea where they are

>> No.3753047 [View]
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3753047

Fourth for A SECRET HAS BEEN REVEALED

>> No.3738424 [View]
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3738424

>>3738419
>>3738418
>excellent taste
___HUUH____

>> No.3716574 [View]
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3716574

>>3716567

>> No.3696985 [View]
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3696985

>>3696976
>that everything

>> No.3690914 [View]
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3690914

>>3690909

>the sky may be



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