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/vr/ - Retro Games

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>> No.10595350 [View]
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10595350

>>10595313
what the fuck

>> No.9883350 [View]
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9883350

>>9883338
That's it, thank you.
Checking the archive, looks like it was last posted on the 10th of April. Which means if I had just went one or two more threads back I would have found it.

Fuck me.

>> No.9846172 [View]
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9846172

>>9846141
>one of the characters starts with an infinite use rapid fire hitscan weapon and that also has infinite use self heal

>> No.9749692 [View]
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9749692

>>9749691
Jesus Christ I've spent ten years of my life with you assholes.
But I wouldn't trade it for the world, these threads have brought out some of the best changes in my life.

>> No.9591062 [View]
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9591062

>>9591032
Not that I'm aware of, though that'd be a far bigger undertaking compared to Final Doomer's weapons. Seeing as you'd need a full set of thematically fitting monsters with rotations and animations, plus unique gameplay mechanics for all of them.
The thought of that scares me.

>> No.9238990 [View]
File: 1.52 MB, 635x457, 1457369729771[1].gif [View same] [iqdb] [saucenao] [google]
9238990

>mfw the show seems to be picking games that I suggested 2-3 years ago that I forgot I even submitted

>> No.9004938 [View]
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9004938

>>9004916
Oh.

>> No.8916076 [View]
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8916076

>>8916073
what

>> No.8628727 [View]
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8628727

>>8628682
>2017 was 5 years ago

>> No.7235514 [View]
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7235514

>>7235507
What exactly is keeping you from doing that? Look I respect that we're all different and such, but I am not seeing how that is especially difficult.

>> No.7145387 [View]
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7145387

>>7145337
this kind of revisionism is disgusting

>> No.7053739 [View]
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7053739

>>7053734

>> No.7027468 [View]
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7027468

>>7027465

>> No.6989721 [View]
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6989721

>Pick up a weapon out in the open
>A SECRET HAS BEEN REVEALED

>> No.6756595 [View]
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6756595

>>6754964
>>6755320
Alright I finished it up. It picked up once you got the Ghoul's Forest area. That was genuinely fun. That last clusterfuck level was pretty good, using the SSG to boost out of the radius of the big lads super explosions. Dodging the big spider's lasers was kinda shit because you either manage to get out of the way or you're loading a save.

I have no idea what the fuck is up with those tanks but not once did I ever dodge one. Used it to my advantage to damage boost straight up into the air then used the rave gun to fly to the other side of the map. But they're still horseshit.

It's annoying at times, but I'd still recommend it.

>> No.6741797 [View]
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6741797

I've been in a mapping block for MONTHS. I've played dozens of wads but NOTHING comes to mind. What the FUCK do I do?

>> No.6326520 [View]
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6326520

Is anyone else SCARED of big, non-linear levels? Specifically for Doom.

I'm always afraid I'll pick the worst path possible, miss items, or get lost (I always do). A recent example would be Plutonia 2 MAP29, where going the wrong path can get you fucked pretty easy, if you miss the path BFG/Rocket Launcher.

>> No.6230115 [View]
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6230115

Why are you faggots still talking about a 2020 game in the retro games board?

>> No.6189909 [View]
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6189909

>>6189694
>open Exit door
>expecting the end-level Imp
>it's already dead

>> No.6096837 [View]
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6096837

>>6096759
Presentation is great but having to stop and do several multi hit combos on every monster is gonna get tiresome in a real hurry. Demonsteele had the right idea with the combo meter boosting damage, which meant the harder the map pushed, the harder the player could push back. I don't see that happening here.

>> No.5810449 [View]
File: 1.52 MB, 635x457, 1482620631668.gif [View same] [iqdb] [saucenao] [google]
5810449

>re: special effects

I feel this weird feeling about using "special effects" (like from Realm 667), they do look cool but for some of them it feels like if you use one you're immediately obligated to use more. Like it feels "off" if there aren't more appearing, but I don't want levels to look like Torm's maps where it's a kaleidoscope of effects and lights and sounds.

>> No.5494556 [View]
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5494556

>>5485370
>sonic xtreme/adventure or panzer dragoon pack in
>$250 launch price
>no retarded pr fuck ups from soj and soa
>sega cd backwards compatibility
>no fucking 32x
would that unfuck the saturn?and the entire future gaming industry by extension?

>> No.5303393 [View]
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5303393

>>5303378
The anticipation is killing me

>> No.4988360 [View]
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4988360

>>4988326
>that's meant to be samus

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