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>> No.4104674 [View]
File: 394 KB, 1280x848, teddy bear.jpg [View same] [iqdb] [saucenao] [google]
4104674

>>4104395
saved this pic

>>4103650
As master chief says to 343... "Thats not going to happen"

However I have had this fantasy of having a 3d game presented as 2d sprite based Without simply rendering the models from some fixed perspective (im thinking of a Fallout 1&2 remake here).

Instead of displaying the actual models, before any given character or object is needed in a map/area all of its frames and rotations are rendered from a high resolution model (and if the area has a real specific need for lighting on it, it would load a different set of shaders for the model when rendering it). All of that is saved in a temp file, and then the game just loads those images and uses them.

Zoom and Resolution of the screen could benefit (though would require a re-hash render of all the frames currently referenced). I doubt it would take longer to perform than the standard video-refresh for changing a renderer in another game (5-15 sec).

Abit more clunky than simply zooming in and out with a mousewheel like we're accustomed to, but older games had features like this which you were thankful for even if in those days it necessitated a trip to the Options screen to do it.

Then again it could also render those sprites at a higher resolution and just resize them based on your zoom level, so you could zoom 50-100% without (however due to resizing artifacts on the edges, depending on how good the blending/antialias algorithm is, people would notice this and screech, autistically)

The temp file for this level of high res sprites in a given map/area could top hundreds of MB but these days thats not a problem.

Something like that could be done for doom or other FPS (though it will require a GPU unless its all prerendered before the area/game starts). And with that you could reasonably have 16 rotations, with perhaps up to 4 transitional above and below rotations each.

> the reason its not going to happen...

Post Processing effects to make it look all spritey...

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