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>> No.1594451 [View]
File: 25 KB, 239x160, i-dont-get-it-2[1].png [View same] [iqdb] [saucenao] [google]
1594451

So I just tried Accessories to Murder a few minutes ago and this is what I have to say

Eh

Weapons having recoil do not help me at all to enjoy this, it'd be cool if they would go back in position automatically. The shotguns feel underpowered compared to their vanilla counterparts, their sounds, however, are quite spot on. I'm having difficulties to understand why there's no plasma gun, the chaingun got replaced by a rifle and the plasmagun was replaced by a chaingun. Overall, aside from the pistols everything else feels underpowered. Am I the only one that thinks it'd be great if the Hammer could OHK the imps (with no powerup)?

On the subject of the weapon sprites, I don't have anything much to express other than echoing what others have said: outstanding, and arguably the best part of this mod. They all have "Doom Nukem" written all over them, it's one of those shading styles you can identify by just giving a quick glance at them (the other ones that are pretty much identifiable are Blox's and Eriance's styles)

Now, on to the enemies...well, first of all, who are you supposed to be? That's one of the main things I have trouble with regarding AtM; WHAT'S THE BLOODY CATCH? In Project MSX you're this threatening modern-FPS techno-suit dude/machine that can blow huge enemies with only his fists, in GMOTA you're an hybrid of Doomguy/Sir Arthur that can cast cool GnG-styled magic and shit. Who the fuck is AtMGuy and what does he do?

>Continuing on next post

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