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/vr/ - Retro Games

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>> No.9875316 [View]
File: 60 KB, 732x627, blazball_champion.png [View same] [iqdb] [saucenao] [google]
9875316

>>9875241
I am. His new arsenal is gonna have some notable tweaks, like two mana pools and recovering from directly meleeing enemies rather than landing killing blows. The setup is gonna be like this:

Slot 1) Fist, hits hard, lots of knockback. Probably going to make it combo into the sword altfire
Slot 2) Bolt pistol, slow and accurate, also hits hard. (Uses Mana pool 1)
Slot 3) Mourning star (Mana pool 1)
Slot 3a) Thunderbuss (Mana pool 2)
Slot 4) Iron Storm chaingun (Mana pool 1)
Slot 5) Wrath caster (Mana pool 2)
Slot 6) Lava gun, I'm gonna make this thing fire a stream of heavy magma and rocks that'll travel in an arc (Mana pool 2)

The sword will stay on altfire as always, same thing with the Sunder saw gauntlet.

I've mentioned this before but I'm really unhappy with his current system of only having killing blows with melee strikes give him ammo. So I'm opting to reduce his resources and have it charge from landing melee attacks like how Blaz works.
I also like the idea of the Thunderbuss using the second mana pool as it means doing the wombo combo shit by holding fire and tapping three demands both resource pools, kinda like Hexen's super weapons. Also because I'm a cheeky piece of shit, that first mana pool is gonna be called Mettle because all of the weapons that use it fire big metal projectiles.

>> No.5440620 [View]
File: 60 KB, 732x627, blazball_champion.png [View same] [iqdb] [saucenao] [google]
5440620

>>5440591
Nah, that's the shitty bootleg mimic. THIS is the evil twin.

>>>/wsg/2743723

as for the idea, I love the idea of evil clones of characters, so they fight just like the player. That always makes for hectic fights, I might bump the HP up of the Darkslayer a little more.

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